Research Scientist, Photorealistic, Large-scale
Vor 5 Tagen
**Research Scientist, Photorealistic, Large-Scale Scene Representations (PhD) Responsibilities**:
- Participating in cutting edge research in neural 3D modeling and rendering, computer vision, and graphics
- Developing efficient deep neural network models for 3D content generation and tracking
- Contributing research that can be applied to Meta VR/AR product development
**Minimum Qualifications**:
- Currently has, or is in the process of obtaining, a PhD and/or postdoctoral assignment in the field of computer vision, computer graphics, machine learning or a related field
- Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta
- Experience with neural rendering, novel view synthesis, 3D reconstruction, computer graphics. Interpersonal experience: cross-group and cross-culture collaboration
- Interpersonal experience: cross-group and cross-culture collaboration
- Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment
**Preferred Qualifications**:
- Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading conferences (e.g., SIGGRAPH, CVPR, ECCV, ICCV, NeurIPS, ICLR, ICML) or journals (e.g., PAMI, IJCV, JMLR, ToG)
- 3+ years experience designing and developing computer vision or machine learning algorithms in C++
- 3+ years of experience with prototyping algorithms in Python
- Experience with neural rendering approaches such as NeRF, Gaussian Splatting, Image-based 3D Reconstruction and Relocalisation
- Experience in 3D computer vision, graphics, and deep learning models for this domain
- Demonstrated software engineer experience via previous internships, work experiences, coding competitions, or widely used contributions in open source repositories (e.g. GitHub)
**About Meta**: Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
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