Research Scientist Intern, Physics-based Simulation, Mesh Processing for Avatars

Vor 3 Tagen


Zurich, Schweiz Meta Vollzeit

The Meta Reality Labs (RL) Research Team brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including computer vision, graphics, body tracking, robotics, perception science, and true telepresence.The Virtual Humans team in Sausalito, CA, Redmond, WA and Zurich, CF work on cutting-edge research and development focusing on virtual people and robotics. We are currently seeking innovative interns with a passion for technology to develop the next generation of virtual humans and robotics.Our internships are twelve (12) to twenty four (24) weeks long and we have various start dates throughout the year.Research Topics:* Physics-based simulation for deformable objects* Rigging and linear blend skinning* Geometry processing, mesh representations* Object modeling, volumetric representation* Non-rigid registration* Differentiable simulation* Applied machine learningResponsibilitiesInvestigate, design and develop novel algorithms in areas such as full body, cloth and hair modeling, simulation and animation, surface and volumetric reconstructions, for avatars, digital humans, virtual try-on applications and robotics applications for soft-body interactions.Prototyping, building and analysis of experimental systems.Design and execution of algorithms.Collaboration with and support of other researchers across various disciplines.Communication of research agenda, progress and results.Minimum QualificationsCurrently has, or is in the process of obtaining a PhD in Computer Vision, Graphics, Machine Learning, Robotics, or related fieldMust obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employmentExperience with computer vision, 3D geometry, character animation and linear algebra2+ years of experience with C, C++, and/or PythonPreferred QualificationsIntent to return to degree-program after the completion of the internship2+ years of experience with one or more of the following areas: developing models for physics-based simulation, 3D geometry reconstruction, robotics, non-rigid deformation, shape representation, numerical optimization, deep learningProven track record of achieving results as demonstrated in accepted papers at top computer vision, graphics, machine learning or robotics related journals and conferences such as SIGGRAPH, CVPR, ICCV, ECCV, NeurIPS, ICLR etcInterpersonal skills: cross-group and cross-culture collaboration



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