Research Scientist
Vor 3 Tagen
Intel's Accelerated Computing Systems and Graphics group (AXG) delivers Intel's 3D graphics, media, display GPU, and Parallel Computing Technology. If you are passionate about computer graphics and want to work with leading graphics researchers on Intel's latest GPU/CPU architecture, then AXG has opportunities for you.
**Your responsibilities will involve**:
- Conduct research in real-time 3D rendering to invent new techniques or technologies that advance the field.
- Produce a long-term technology vision that impacts Intel graphics hardware and software products.
- Implement and analyze new real-time rendering algorithms or other highly parallel algorithms.
- Maintain substantial knowledge of state-of-the-art principles and theories and contributes to scientific literature and conferences.
- Potentially impact Intel graphics hardware and software products and publication in industry or academia.
We're looking for graphics explorers who are collaborative and team oriented with strong written and verbal communications skills - ready to follow ideas and findings where-ever they lead to innovate and make a difference with Intel real-time graphics. Come join us.
**Qualifications**
**Minimum Qualifications**:
**Your experience should be in the following areas**:
- Comprehending, analyzing and extending techniques described in rendering literature.
- Developing advanced graphics algorithms in domains such as raster graphics, ray traced based graphics, global illumination, depth of field, motion blur, acceleration structures, etc.
- Developing software in C++ together with programmable shaders and GPU compute.
- Creating real-time rendering effects using current and upcoming graphics APIs, Vulkan, Direct3D 11/12.
**Preferred skills and experience that will make you stand out**:
- Background in relevant industries including video game development, rendering software or visual effects in film.- Background in writing publications and/or presenting at conferences or other events.
- Experience using profilers and debugging tools to analyze GPU architectures and/or GPU workloads to identify and remedy systems performance bottlenecks.
- Familiarity with parallel programming environments such as TBB, CUDA or OpenCL.
**Inside this Business Group**
The focus of Accelerated Computing Systems and Graphics (AXG) is to accelerate our execution in strategic growth areas of high-performance computing and graphics. AXG is chartered with delivering high performance computing and graphics solutions (IP, Software, Systems), for both integrated and discrete segments across client, enterprise and data center. Our mission is to make zeta-scale computing accessible to every human on the planet by the end of this decade and to entertain, educate and connect billions of people with buttery smooth visual experiences.
**Work Model for this Role**
This role is available as fully home-based and generally would require you to attend Intel sites only occasionally based on business need.
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