Game Designer with hypercasual experience

vor 1 Woche


Tägerwilen, Schweiz Lowpixel Studio Vollzeit

As a Hypercasual Game Designer you have a talent to create fun, exciting game experiences for our players. You're experienced in different areas of design and have worked specifically designing hypercasual games. What do we expect from you Working as part of the design team, taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts. Designing compelling game mechanics using modern mobile design principles. Creating, balancing and tuning game mechanics, game difficulty and UI flow. Creating levels and additional content using Unity, for new and existing games. Evolving and adapting game designs based on play testing, feedback and live metrics. Driving long term player engagement by understanding mobile players needs and motivations. How you will be doing this You’ll be part of an agile, multidisciplinary and creative team and work closely with them to make our games as fun as they can be. You'll think creatively and be motivated by challenges and constantly striving for the best. You’ll work with cutting edge technology, if you need software or hardware to get the job done efficiently, you can get it. Skills and requirements A minimum of 2 years experience in a game design role with at least one published game. Experience creating hypercasual games. Strong written and verbal communication skills. Knowledge of mobile free-to-play game monetisation and advertising techniques. Ability to work creatively in a demanding team environment. Absolute passion for playing and making video games, especially mobile games. Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun. Positive attitude, self driven able to work alone or as part of a team. Desirable Unity experience. Creative writing skills. Coding / prototyping skills. Experience of mobile game live ops, A/B testing and telemetry. Knowledge of mobile game market, trends, competition, platforms and app stores. #J-18808-Ljbffr



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